![]() Look at the rankings for all the good intersections. Just because that particular hex has a good production value does not mean the overall intersection does too. Six and eight hexesĭon't just automatically place on a six or an eight hex because it has the highest production value, or because those chits are marked in red. Of course, a straight production value is less useful (maybe a LOT less useful) if you are not getting the combination of resources you need. The other factors below should be considered only after figuring out how much they will decrease your overall production value, and if it is worth it. The rank of the intersections on which you place your first settlements is (in my opinion) the most important factor to consider in the initial setup. Add them up, and subtract the total from 18. Just add them up to get the rank.ĭon't have the new Mayfair edition, but want an easy way to remember how to rank an intersection? For each number tile surrounding the intersection, figure out the difference between that number and seven. On some newer Mayfair versions of the game (3rd edition - colonial art), the number tiles have from one to five little circles on them, giving you the odds out of 36 that number will be rolled. The intersection with the highest rank should get you more resources. ![]() Note that an intersection ranked 14 or 15 is not supposed to happen in the basic game (as an 8 or 6 hex should not occur next to each other), so the effective range is zero to 13. Any intersection can be ranked on just production value from zero (the edge of a desert on the water) to 15 (the intersection of three hexes having an 8 or a 6). The ranking for this intersection, then, is 9. So if you have a settlement on a 3/5/10 intersection, the chance that it will produce something that turn will be 2/36 (the chance a three will be rolled) + 4/36 (the chance for the five) + 3/36 (the chance for the ten), or 9 out of 36 in total. Below is the number of times (out of 36) that a particular number shows up: Number on die First, a refresher on the number distribution of two six-sided dice, for those of you unfamiliar with the bell curve. Production Valueīefore you place settlements, figure out how much the intersection will produce. Note that a lot of the information below is also applicable whenever a new settlement is built. The initial setup should take into account a number of factors.
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